[Suggestion] Make equipment enhancement more streamlined and accessible
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Players should have the ability to role-play the archetype of their choosing. Players should not be restricted from using a certain enhancement style simply because they did not want to train it.
This is your viewpoint. I disagree with it and don't take it for a given. There are some things that a player can make for another player, but not everything. And I don't think it should be everything. If you want to use the Shield skill, you train it. If you want to use Sigils, you train the skill. Some of the enhancements to gear can be done by another person, but not all.
You'll find that transmutation is also something people will need to train. Someone else can make the gear, but you need to do the transmutation (re-rolls) yourself as that attunes the item to you. Transmutation takes some work, but turns random mods into the exact set you want.