[Suggestion] Make equipment enhancement more streamlined and accessible
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
-Probably wording needs to be changed to make it clear that an NPC should be used to add an augment, not a player. This is old wording. Adding augments didn't used to attune the item, but this was also before augments dropped and you had NPC's to put them onto gear.
-Shamanic Infusion used to be hell to level. It's actually quite easy right now. I did it on an alt and didn't even use all the recipes once to max it out. It was more work to learn goblinese , to talk to the Shaman in rahu sewers. And SI is actually quite powerful depending on your build. It will get more powerful with higher levels.
The system is a bit disjointed, but overall it results in a lot of versatility in designing your own gear. The more work you put in, the more you can do. Learning it all lets a player design a set of gear that complements their skills and maximizes whatever sort of idea they are working towards.