Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I am a bit confused that guides are donning their titles and telling people in global chat not to fight George in the water.
George is a Water boss. He spawns in the water, and even gives a water curse. He has the least HP of all of the bosses, and his rage attack of death is far more forgiving than Claudia's skulls.
Fighting George in the water makes him at best the 3rd hardest world boss.
I specifically made a water combat build to fight George for the world boss cycle, as the existing water content is tailored towards level 30. I'm disheartened that I am risking a kick or a ban if I deal enough agro in the water to bring George to me.
If George is not intended to be fought in the water, I suggest having him spawn east of Serbule Keep, instead of in the middle of the ocean in the north of the map.
You're not confused, you just don't like it. You absolutely know why it was done: Keeping George out in the water cuts out people from engaging with George. Some skills don't work in water, and no one but you made "A water build".