Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
It's early days so far but I am really enjoying bulwark. With the extra taunt augs and power support it is a very useful skill that has also proved to be very handy in solo play as well. Thematically it is awesome to have a full tanking discipline, and in terms of efficacy it works well, I ran WT earlier and soaked a good amount of damage to the point that I actually felt like I was tanking. Before the patch I could only really achieve this in GK and lower dungeons. The damage decrease feels bad, but I get it (you can't have everything). Like I said it is early days and I have a lot of data to record and look at, but it makes me feel like the devs are going the right way with things!
Also, with so many new options added it makes me feel like there's extra dimensions to building tank, and lots of ways to do it, all said and done I think this is a great step forward.
Another good change which will doubtless be controversial is the nimble nerf. It was overpowered to the point that armor seemed almost irrelevant so long as you had enough evade and stun res, this might go some way to addressing the insane amount of damage that people will front load in a fight, if they get punished for it they might be a bit more tactical in the long run.
Anyhow just my two cents. I love the new desert, love the new tank stuff (at least the stuff I have tried) and think this is going in the right direction towards making fights more than a two second hindrance and instead, meaningful and challenging.