Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Generally speaking it seems like very few people build for a tank. I've seen about 2.5 that worked.
Won't the new Bulwark mode present a huge problem? If you deal half damage you will never keep aggro because about 90% of the other people I met run full dps builds.
It doesn't really seem worthwhile to use considering the best defense from dying in combat is to just use a run skill and make the monster take 20 seconds to chase you. For solo play it also makes zero sense to take -27% damage but deal -50% damage.
Overall 13 armor regeneration is fantastic - when you are fighting level 20 mobs. When monsters can deal 600+ armor in one hit it doesn't matter that you got 13 back.
*suggestion* : change the new skill to make the ratio more like : -27 incoming, -35 outgoing.
If you change the power ratio so that full power skills are dealing half damage the net result with the current changes is :
1. I do half damage but take about 25% less damage.
2. I get a miniscule bit of armor back
3. I get a little bit of power back (shaman infusion provides more)
These three together should offer the player a net gain but what you have offered currently is a net loss. The only time the new ability sounds worth using to me is to make content way below my level deal zero damage thanks to the new 27% modifier. The only problem with that idea is I already have a build that does that with full damage.