Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    Quote Originally Posted by Okeephe View Post
    At least when you came off the learner island you were still earning xp etc.

    I get nothing out of the Fae Realm. I can't earn xp on maxxed skills, the mobs don't drop loot that will generate enough cash in the my lifetime and everything kills me.

    I find myself standing there wondering what to do, and most people I talk to are just going back to GK.

    Eventually we can generate the cash needed to up some of those skills. We aren't all like Greenberg, Wemedge, etc with 20M+ in the bank.

    It was a nice try to require a new item (royal jelly) to stop people from just buying all the skills right off, but that lasted about a day and people were selling 20 royal jelly for 50K each. I've got 4 so far.

    Anyone who started in the last year likely had less than 500K when this patch came out, and a dozen skills needeing to be trained.

    I understand, that in the normal course of the game, this all would not be an issue, it was the
    drop in a whole new world for the rich people' part that is nasty.
    I sympathise with the scenario you put forth, I’m also a more casual player.
    I agree things would be rough on someone. With a 500k balance at patch launch

    BUT..... (this isn’t an attack, just stating fact), I’d average 2-3 hours a day, I realise I will not progress as fast as others, I accept this. So, much like my journey to lvl 70, I shift the goals to small increments

    Sell your. Skins, even if you intend to leatherwork, you won’t be crafting that gear for a bit at your balance and pace, and you’ll turn over stocks of skins very fast in the current climate

    Given time, you’ll likely end up in the position where your earning jelly faster then coin, without coin, the jelly looses its value, so sell some

    Foraging, skinning should be primary crafts to prioritise..... all the usual tricks used after leaving the island come back into play.... you see what I mean I’m sure

    If you like, I’d be happy to help out with a few farm cycles I do, and again, I do so casually and while not flush with coin, I’m doing well now on the jelly front, so much so that coin, not jelly is my problem (new work order board Citan? )

    Anyway, if you need a hand, feel free to lookup Warhaz online (gmt +10 Australian Eastern)

    There are ways forward, it will be slower, but casuals can make it work
    Last edited by Lasc; 08-31-2019 at 09:47 PM.



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