Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #16
    Before i get shouted down, this is just an idea, the game is beta, so throwing this out there....

    The goal of this is to (initially) ease the casual into the new content, and ease the INITIAL cost burden of entering any new tier
    Somewhat a radical re-think of things

    * "Tier" unlocks on all skills and abilities removed altogether (ie, the unlock for the right to continue earning experience) - this allows people to experience what they want, when they want, without risk of taking the hit to the pocket for the privilege

    * The cost that was associated with the tier unlock, is re-distributed (added and spread evenly) to all abilites/recipies associated to that skill, within that tier. So if an unlock was 400k, and a skill had 10 new/upgraded abilities through that teir, each ability and/or skill has its own cost increased by 40k. The net cost for progressing fully through the tier is the same upon completion. This suits the casual as they can plan for more incremental upgrades, go at a slower pace, etc while still progressing through said tier, and the more involved player, perhaps one with bigger balances, doesnt feel any impact either, its all the same to them, just the cost spread over time rather than sudden lump sums.
    This means ability costs for 1-50 would be unchanged, and jump considerably there after.

    * Wider expansion of exp penalties. The reason for this is with the removal of the tier unlocks, there needs to be some form of "hand break", sorry a better term escapes me, to stop someone thats say, level 75 Combat, going back to say Rahu sewers, or similar, owning the content there as a way to progress with considerably reduced risk, and at the same time potentially spoiling the game experience of others in the zone who are appropriate tier.
    Note this would just take form of an exp penalty, opportunity for drops etc remains unchanged, no EQ style "Trivial Loot" BS. This point is only intended to attempt to say to people "If you want to experience leveing in Fay Realm - Level in fay realm, or Gazluk. Dont expect to see full reward below level 60 content".

    Anyway, just a thought, It would solve the Tier gate of people moving forward, but ultimately mean the burden of progress is the same, as you'll need the skill upgrades.
    Last edited by Lasc; 09-04-2019 at 01:58 AM.



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