Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
My argument is that new and lower level players LIKE to be able to participate in these events. Many players during the events I have participated in have complained in chat about their being too low leveled to do any part of many of these quests by themselves. I myself find that even my combat skills running between 40 and 50 can not handle anything involving most of the Serbule dungeons alone. Many of us like to take our time leveling everything including non-combat skills because we are in it for the journey and not the destination and boredom after maxing everything quickly.
When low level players become a "extremely small minority of players", I think our Dev's and Admin's will start worrying about the longevity of the game because if there are no new players the game has died.
That isn't how it works. You could have a constant stream of new players. They will all still spend significantly more time at level 50+ then they ever will below that. You can attempt to demonize it all you like, but mathematically, I am simply correct.
If they wish to participate in higher level events, all they need to do is group up with higher level players.