I think I'm happy with the UA changes. If you looked at it before, it seemed difficult to imagine how they would scale the skill to ~125. Something needed to be done with the class, and I think I like these changes because my UA setup still tanks well. The bodyslam people probably have something different to say tho!

Quote Originally Posted by cozycats View Post
-IF I dodge 5 attacks in a row without attacking...my next attack could possibly be a 1 shot on a boss. I do not remember seeing anything about not stacking or time limits, just "your next attack".
It only stacks once, but it's still a huge damage increase. I kind of gave up on thinking my tank setup could do real damage before. I'm actually able to kill things now! I am shocked this mod works on all attacks and not just melee attacks, and I think I would be okay if they changed that part.

There is a lot of Telkan's talk: I think the highest Telka's Teeth are too rare to farm, but so many people just sell them to vendors. I think 1 player can't farm enough to keep it active all the time. They'll need to buy it from other players or buy it from the used tab. I think once people figure out there is a market for them, the used tab potions are going to dry up. If you wanted to make it less forgiving, you could make re-freshing the drug not remove the debuff. But I still dont imagine this is going to be something players are going to reroll for. And Yaffy is right that there is a weird way to get this buff on an animal. A bug report has been submitted for it. But I get that it's a no go. For example, eco-location drops when you are no longer a bat, but Telkan's does not drop when you are no longer a rakkie (under some rare circumstances that I'm not going to spell out for everyone).

One thing I am looking forward for is drinking and tanking. The only people that I've seen drink so far just do it to raise the skill or just dabble in the art of booze. No commitment from these folks! I was going to mess around with some beers to raise my armor by ~200, but I think melee avoidance buff is going to be much more interesting. The downside is... if I maintain a buzz for an entire dungeon the shakes debuff might become an issue (as it should).