Priest Offers Too much vs Other 'healing class' Options
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I just started playing dedicated FM/Priest build and have not found it to be nearly as useful as Battle Chemistry. I hope this ranting thread doesn't go muck it up before I even have a chance to mod it out for a full test.
Originally Posted by Golliathe
Skin is however crap if you are not already stacking flat mitigation out the ying yang. A well geared dps character in GK is probably sitting on close to 600 armor (shield allowance depending). The correct buff for dps types is extra heart as you get ~90 health, a ridiculously small heal, and extra power (theres even a mod for more extra power).
This seems completely wrong. Anyone that spends lots of time in GK (or with any top end mobs) knows that full modded skins stack to provide TONS of mitigation and I have never met a single player that requests Extra Heart. It isn't useful for elemental attacks though, so my only suggestion would be to incorporate a new mod that adds fire/poison/etc. mitigation to the existing buff, or an entirely new buff for elemental resistance be added to BC skill set.