Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #15
    Quote Originally Posted by poulter View Post
    Some context on my feedback below:
    I have levelled 15 combat skills to maximum and have max. crafted & augmented c. 30 gold gear sets for them so my playing experience revolves around 56 to 60 mods.

    ...

    Most disappointing combos:
    Ice Magic /Fire - Looks very good in theory, but takes too many spells to be cast before damage modifiers are applied. E.g. during GK group runs, you often get 3 or 4 spell casts off each before the mob is dead. This combo is often ready for the nuke cast at the moment the mob dies.
    While it is impressive that you have completed so many classes I have to say that building only for lvl 60 gear mods could massively skew your results.


    I wouldn't expect anyone to be able to guess the highest combo for every skill combination in the game. You may want to revisit the case of ice/fire. Some time ago a friend of mine was grouping with Ranperre in GK and noted his incredible dps for that combination. My friend was using a 99% perfect BC/Fire build and noted that boss after boss Ranperre was schooling him in damage. I have no idea on the details; maybe Ranperre's build is only single target and does not have much AoE or control (which is normally something you specialize for with Ice).

    I believe you mentioned that you did not build for max dps? It is very likely that building ice/fire in this way makes for a glass cannon type that is not well suited for other content without support. The point remains that ice/fire can build for rather incredible single target damage.

    Quote Originally Posted by Jarlaxle View Post
    Classes are different, and will sometimes do stuff other classes can't do or aren't as good as certain classes in certain areas. Doesn't make them overpowered.
    At least something you said (when cropped) contributes to the discussion. Priest heals and does all this other fancy stuff. Meanwhile mentalism on its own fails to heal well and has no fancy stuff. They both have epic attacks and can do some burst damage on longish cooldowns. Meanwhile priest also has a rez. Don't you think there is an issue with that?

    Priest has all this stuf AND more than mentalism; that does not seem right from a balance standpoint. As I said before I could understand this if priest had practically zero damage... but priest has really good damage too.

    Right now why would anyone pick mentalism over priest? It takes more effort to do less.

    *on a more personal note* - Is your intent to lock this thread and derail the discussion?
    Last edited by Golliathe; 04-22-2019 at 10:18 AM.



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