Priest Offers Too much vs Other 'healing class' Options
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Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Ability to heal without line-of-sight would change the game. I've never seen any comment related to this particular aspect of the game from devs, I have absolutely no idea if it's set in stone or an oversight...
I see from your post you played EQ1 and i just want to point out that Healing without line of site was used to cheese or break encounters all the way up to certain raids in everquest, as i'm sure your aware. I would not add this to the game as it would end up giving Citan a major headache.