Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
So just my 2 cents... please don't change the game like this until there are flying mounts or more than just druid to fly around.
Requiring you to fly to get from very basic places (from say wolf cave back to the city part of kur) would be super shitty. We already have the situation where something like 60% percent of players are druids or have a character that is a druid.
If this were part of the game you would see even more people be druids just so you could fly for 10 seconds to subvert the wall and then change classes.
Boring!
But doesn't this type of feeling merely support the point that many of the zones are poorly designed as is currently and will need a major revamping once the physics are properly addressed? Isn't this something then that should be done prior to launch and not afterwards? I really don't foresee flying mounts to be anywhere near launch or even sometime after considering we have yet to see even basic ground mounts.