Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
When are the physics in this game going to be addressed? Like running up a 90 degree vertical incline? It really breaks the immersion in the game when you can scale impossible terrain such as alongside mountains etc... is there going to be a fix for this? If so, when?
So just my 2 cents... please don't change the game like this until there are flying mounts or more than just druid to fly around.
Requiring you to fly to get from very basic places (from say wolf cave back to the city part of kur) would be super shitty. We already have the situation where something like 60% percent of players are druids or have a character that is a druid.
If this were part of the game you would see even more people be druids just so you could fly for 10 seconds to subvert the wall and then change classes.