Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Well it has improved some, earlier you didn't even need to be in fight. You just used the skill and got xp, so you only needed to wait for the cool down. Citan didn't much like people training First Aid standing at the well all day.
hmm, I don't know about healing and not being in the fight. I would hope it would sort of automatically put you in the fight. I know you get quest rewards for kills that you are just standing near or running away from :-| but think you have to be near for the kill.
I actually thought about getting first aid and armor patching leveled by just standing in one spot and spamming after cooldown. Man, that was so boring. I did it like 4 times and said to heck with that plan. But it was possible back then. I think I tried that at the end of 2014 beginning of 2015.