Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



Results 1 to 10 of 11

Threaded View

  1. #5
    Quote Originally Posted by ShieldBreaker View Post
    On some level I like this idea. My concern is that if it was setup as described, to train people would just stand deep enough in water or stand in one of the cold zones and let their health run down low and just use kits to stay alive till they reached the level of First Aid they wanted. If it was combat only, then it seems it could work. But it makes leveling First Aid and Armor Patching more difficult to do and more complex to understand. A bonus xp value labeled as such, if you save yourself in battle from the brink of death might achieve some of what you are trying for. Also I can see people getting angry in certain cases, for example a player uses first aid on the tank person during a Manitcore run but get nearly no XP even though the tank was down to near 0 health, but others in the group saw the tank needed help and applied various healing abilities, and are awarded the right % of xp for the amount they healed. But it be difficult to tell who did the healing, and a player might assume they didn't get what they should get. So it is a timing issue. Or someone tries to help you out in a fight by healing you and messes up your XP because you are at full health when you apply first aid, wasted kit.
    Good points. I don't think it necessarily makes it harder to level FA/AP. There's no reason the XP:HP/armor ratio has to be 1:1. That could be tweaked to make leveling as difficult/easy as desired. As far as it being more complex to understand, maybe that's only because you're used to the current system? For me it's very unintuitive that i can get xp for using a kit at full/near full health, but then when i'm running away with a DoT on, use a kit to save myself, and manage to escape i get none. What did killing that orc have to do with learning to bandage my wounds?

    The spam cases (underwater etc) are a concern but i think that would just be time inefficiently spent when you could be leveling combat at the same time.

    The grouping issue is more of a concern. I don't have a good answer to that right now.

    Also side note/question: does Treat Disease give any xp? What about using first aid on other people? I hope so.
    Last edited by alleryn; 02-03-2017 at 11:47 AM.



Thread Footer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •