Quote Originally Posted by Friedrick Psitalon View Post
a) NPCs need to explicitly state what they do and don't buy in some fashion. Players trying to remember and guess when they're noobs and struggling with another dozen concepts is not good. It might also help to tell players WHY the NPC is refusing to give you full price in the tooltip. "Warning! Velkort is not giving you the full value of 9,000 because (reason)!"
The wiki is a great repository of information (if you look). If you do a "/wiki merchants" you will get a list of all merchant that categorize, 1. what they like/dislike, 2. what they buy, and 3. how much money they have to buy stuff as their favor goes up.

The biggest problem I see with new people is that they don't do their "due diligence" and try to find information such as this out. They buy a game, jump right in, and then get frustrated because they don't know what to do. It's like giving one of my students a laptop and telling them to fix it on day 1 when they don't even know what a M.2 slot is.

I know that people will inherantly not change and start reading the information that is provided for them, but saying the game is "broke" is just ignorance. (sorry Crissa....this was not a "git good" statement.....maybe a "git common sense"