One Month In: The "PG Noob Experience" Streamer's Long-Winded, Comprehensive Feedback
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
In the tenth and hottest circle of Dante's hell: Texas
Posts
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Respectfully, I'm not sure Hogan's Keep is a realistic "coin extraction" point for a new player. Them worms.
I know/respect that there are classes that can create aggro with AOE abilities, but I was actually referring to "intended as taunting devices" - the stuff with the taunt added in, and mods to boost it, which make the job of tanking more than just a damage race. I'd argue that Unarmed has a great role as an offtank/disabler/disruptor, but there's just no way a guy with Unarmed is going to keep pace with an equivalent Shield user. The disparity even by the 40s is quite notable.
It's certainly true that those mechanisms exist - I'm just hoping to see a bit more width/breadth in them.
(Thanks very much for actually responding to my encyclopedic post though!)