Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Two things are becoming increasingly annoying as our new friends expand into the retail space:
1) I'd kill for a search feature. It sucks that I need to open each vendor one at time to find a specific item. I've gotten in the habit of just going to the back room to check a few, then giving up. Since all but a few stalls are now booked, there's a lot of ground to cover.
2) What's up with the consistently empty vendors? There are some vendor stalls in prime areas that just sit empty for days.
And as a bonus, I hope that the dancing buff glitch gets fixed soon. I'm sure that would cut down on the "parked" vendor stalls.
On the empty vendors: Some of them may also just sell out very fast. There is a gem shop in the first room that's been empty most of the time over the last 2-3 months, but I have been able to find gems at @180 a couple times there when I checked. Understandably, those get snagged up very fast.
I'm not sure if a fix to the dancing bug would make a significant impact on the camped stalls - some players may just figure all their money will get wiped eventually anyway, so they might as well max retail management now and/or enjoy their vanity stall.
I'm getting to the point where I'd like a search feature, too, but I also don't want anything resembling an auction house. Brainstorming on a couple search-like ideas:
- be able to search on an item and get a response of whether it is on sale anywhere, possibly with the location
- have the first item in each player shop show up in a search, with shop name and possibly price. I'm basically trying to avoid having a mass-undercut competition on everything with that limit, while still allowing searchers to get some idea of what a shop may be selling without actually walking over there.
- along similar lines, we could have a directory listing of all current vendors and their first item currently on sale, available for browsing by everyone
- have shop keepers pay to advertise 1-3 of their current items in a directory list or search feature. If an item is sold, it will no longer be listed.