Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I appreciate this, but I think you missed the point of my post. Starting off with some inventory space and earning more as you adventure is starting at 0 and going to 5. Having some bank space and earning more is starting at 0 and going to 5. NPC money, relationships, vendor price increase, all those are 0 going to 5. I *WANT* the NPC to like me more so that they give me better prices on items. Having special Recipes and Skills that fell off a mob feel special. The lack of them isn't hampering, but the benefit of having them is special.
The lack of being able to make notes *IS* hampering. More so, it doesn't feel special in the slightest to "unlock" them. As above, it just makes me ask "Okay, what else are you hiding from me?" And not in the fun, exploratory way the game generally has.
Unlocking the ability to better organize your inventory is a character starting at -5 and working his or her way back to 0. It's just not fun or productive.
I didn't miss your point, I ignored it as I don't think it is true. The whole -5 working to 0 is just in your head. You're welcome to your opinion, but I don't see the issue.