Good afternoon, everybody!
So I want to begin this small rant with two things. One, if this topic has already been covered, I apologize; my search skills need work. Second, and this one is important enough to warrant a new paragraph:
I absolutely love this game. It has provided time and time again experience after unique experience that just keeps me enjoying it and wanting more. (Just for the record, the first experience that sold me was being in the island dungeon playing with a friend on voice chat, when a super fast cow turned the corner, ran past us at incredibly high speeds, and turned another corner. My friend and I sat silently, looked at each other, and just uttered (uddered?) "Was that a cow?") I cannot stress enough my enjoyment of this game and even the serenity of simply running around a map collecting stuff for fun.
I only say the above because I want the following to come off as constructive and not angry criticism. It's just a worry I have on the horizon, and best to address it as soon as possible. With that being said . . .
I remember my first venture into Serbule Hills. As a game about exploration, I was EXCITED to run around and discover EVERYTHING. Anything I came across I would immediately pop open my map and stick down a note about it. I wanted my map to be filled with interesting notes to remind me of the cool things on the map. This is very common in the old games like Baldur's Gate, Torment, or so on. Notes were invaluable and I've never shaken that habit.
Well, as you probably figured by now, around my 4th or 5th note, I was suddenly hit with a "You cannot create any more notes." message. This . . . mildly disheartened me, but I accepted it. Perhaps a technical limitation, maybe they just wanted another form of note taking -- whatever. Didn't matter. What mattered is that there is an unfortunate limit to notes.
But suddenly, my friend points out "Oh, if you level up your Foraging, you get more Map Tacks to use."
. . . this bothered me. What does Foraging have to do with sticking notes on a map? More so, there are disturbing implications of quality of life systems hidden behind arbitrary EXP walls. Why is my UI fun being hampered by a random skill?
But, I decided to try to shrug off my note placing ways and just accept it. Move on and just forget about notes unless absolutely needed.
However, last time I played something ELSE just happened. To be honest, I don't even know WHAT happened. I killed an enemy and I leveled up SOME skill and suddenly unlocked "another" bag in my inventory. But this bag doesn't increase bag space -- It just allows for inventory arrangement / sorting.
So, now I feel it necessary to bring up this issue. I had no issues with the inventory as was, I was content with the Auto-Sort method it had and never even thought about additional bags as it was not presented to me. But now ANOTHER quality of life issue has arisen from arbitrary EXP gain in some random skill, and that now worries me. It worries me for two reasons:
1) What else am I unaware of that my character hasn't "unlocked" yet? Additionally, after discovering these quality of life unlocks, I don't think I'd want to start a new character. To have to re-earn additional map notes, bag sorting, and who knows what else is disheartening to say the least.
2) There is a large difference (especially in perception) between starting at 0 and earning 1, 2, 3, and starting at -5 and earning your way back to 0. It doesn't feel as good, or even good at all.
Right now, unlocking these quality of life things doesn't feel like starting off at 0 and getting BETTER things -- It feels like you're starting off far weaker and earning your way back to NORMAL.
Again, please note I love EVERYTHING about this game, but I'd really like the developers to rework this. Allow our characters to start at 0 and earn bonuses. Let us make all the map notes we want, and perhaps just simply earn multiple colors of map markers, so we the players can organize them better, but still be able to make all the notes we want initially (i.e. Red for rare spawns, green for Mushroom fields). Don't simply take away map markers and have us earn them back. That sucks. Let us create all the bags for organization that we want from the start, and as we level simply give us +1 Bag Space or something. THAT feels progressive, not restrictive.
I'm really hoping right now these are the only two issues, and not just two issues I've come across. I'd like not to continue playing and suddenly unlock another quality of life thing that was simply hidden from me in the beginning instead of improved upon as I played the game. I also really hope I've made my point clear and organized, as I know I can rant and get off topic (I'm also at work at the moment. :P ).
This is also my first post, so I'm sorry it's a worry / criticism. I hope anyone that has come across me in game has had pleasant experiences with me.![]()
So to end the post - Thank you Devs for the amazing game that continues to excite me every time I log on. A game that teaches me something new nearly every hour I play it. A game that allows you to pick up food off the ground from helpful players only to realize it's been poisoned with iocaine after eating it. This is a fantastic game that keeps me happy, exploring, and joyful -- So please know that the above only comes from a place of love.
Cheers all!