So was your comment that I missed your point. There is this habit that when someone disagrees with a post, the reply is "you missed my point" or "you didn't read everything I said". Somehow implying that it's the other guys fault for not agreeing with you.![]()
It's fine to talk about things, and it's ok to disagree. But give the other guy some credit. He may have read your post, may see the point you are trying to make, but doesn't agree with your conclusions.
On your original topic: It's perfectly fine to have to unlock more map markers with advancement in skills. You said you like to RP. What could be better than doing surveying? It fits perfectly. I gave you a ton of examples of how the game puts a lot of advantages behind skills and exploration. This is part of the game.
What does that accomplish though? If I'm a new player exploring a brand-new map, I want to put down lots of markers and notes. If I'm an experienced player running through the same zone for the 5000th time, I don't need map markers. So, there is actually very little power gain associated with earning more markers because by the time I get them, I mostly don't care about them anymore.
My map marking efforts in PG fall pretty solidly into two categories: Either I have way more pins than I need for a map and I don't care how many pins I have, or I need way more pins for a map than I have and I don't have a way of getting all the pins I want, so I use the Wiki map instead. Neither strikes me as ideal.
Surveying pins add a bit of a unique category since they are temporary map markers, so for people that use them, getting more pins is an actual power gain. I wish there was a way to disentangle the actual crafting gains from the navigation help. In my opinion, I should be able to write as much as I like on my very own map - there shouldn't be something that arbitrarily restricts me from making as many navigation help notes as I feel I need.
This is what I've said about markers a few times now.
If it were markers among all my maps, the global limitation would make sense. But it's per map. There's only one thing on the Serbule map I want to mark. As I level, I get more things I want to mark permanently. I suppose at end-game there's fewer, but...
...The marks per map is highest needed when you're a newb and don't know where squat is.
This. This is also a really good way of looking at the flaw in the design of map markers.
If the developers would like us to unlock map things, my original post suggested colors. This way I can still use all the map markers I want, but as I level and improve the character I can unlock different colors and choose myself to either upgrade map markers with color themes or just let them be and have the note being enough. That's going from 0 (I have map markers, but they aren't anything more than generic map markers) to 5 (I have multi-colored map markers to mark off red as rare spawns, blue as points of interest, etc.).
I know.I do like the suggestions you've made before about temporary markers and possibly map layers. ( I think the layers was you, too.) What I really want is unlimited navigation map pins that can be placed in any location, and then anything else like colors and layers and special surveying tricks can be optionally acquired.
( I'm not sure if the map pin colors are necessarily a good incentive for leveling other skills. I miss having different pin colors on my alts but definitely not so much I feel the slightest bit inclined to level treasure cartography on them. Plus I'm still sulking because the pin colors and shapes keep changing on me.)