Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I've actually thought a lot about this as well. I think terminal illnesses could bring a rich playstyle to the game. I love the idea that after a month of gameplay and hard work of reaching level 50+, a doom dice rolls and I have a chance to receive something deadly to my character. I do, however, think it needs some improvement.
Getting back on topic, I also like this idea. Why restrict it to illnesses? Perhaps there could be a boss that temporarily, or permanently, removes one of your arms. A swordsman could become completely useless overnight, granting the player the exciting and fun experience of leveling a different skillset just to keep playing!