Quote Originally Posted by Hood View Post
I've actually thought a lot about this as well. I think terminal illnesses could bring a rich playstyle to the game. I love the idea that after a month of gameplay and hard work of reaching level 50+, a doom dice rolls and I have a chance to receive something deadly to my character. I do, however, think it needs some improvement.
Getting back on topic, I also like this idea. Why restrict it to illnesses? Perhaps there could be a boss that temporarily, or permanently, removes one of your arms. A swordsman could become completely useless overnight, granting the player the exciting and fun experience of leveling a different skillset just to keep playing!