Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I think it's an exciting new mechanic that furthers a players options for a custom build.
300 damage is about equal to a level 70 weapon mod (you're in denial If you don't think weapons get the best mods) and in many cases, a WORSE option than what's available. When level 80+ comes out, in fact, this will become obsolete.
Dangerous enchantments don't have a downside or a trade off with anything because they don't cost enchantment points. You aren't losing a mod slot in order to have dangerous enchantments on them. You can have a max enchanted weapon WITH an additional mod on it with transmutation AND 300 damage from the dangerous enchantment. That's why there's no choice or customization. When level 80 weapons come out, it will be the same deal where there is no reason not to want +300 damage on it aside from not wanting to go through with the frustration involved with gambling.
Originally Posted by ProfessorCat
This adds a FLAT tree hundy AFTER all of that. In most cases, the 20% base damage mod is better on your heavy hitting attacks, because it compounds with your other attacks.
This is not true. Simple damage still gets multiplied by a few bonuses. In fact, it gets multiplied by any bonuses that would also multiply base damage bonuses. The only way +300 damage would be worse than 20% base damage is if the base damage of every attack you use is greater than 1500. The highest base damage out of the three current weapons is Decapitate at 761.