Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
You're right, I did not check in game, and assumed you couldn't black smith a wooden club. My guess is that's also not intentional. I was wrong to assume that before checking.
Can we share this humble pie? You keep saying "that's not how the enchantment works". read Srand's update about the simple damage. It states twice in the patch notes that the simple damage does not receive a boost from other mods/multipliers.
Based off of this fact alone, all your numbers and math, which were correct at the time of posting, need to be re-evaluated to see if, in fact, they are still working incorrectly based off of this most recent update.
In ADDITION to the simple damage change to dangerous enchantment, virtually all skills got a nerf with damage calculations. Before a % boost to damage, was multiplied to the previous total. Now that number is ADDED to the total % boost of all skills, potions, buffs, etc.
I did not have any math on dangerous enchantment before. But I absolutely see a difference in my current builds since this latest patch. My attacks are mostly all weaker, as the new % calculation is indeed performing as advertised in this latest patch notes.
You are holding onto frustrations of the original broken mechanic for dangerous enchanting. The patch notes are telling you it was reduced to be only addition. I am saying the same thing, and you're either not wanting to hear it from me, or not believing it from the patch notes.