
Originally Posted by
Citan
The new city (the casino) is for level 40s, because that's where we lose players. Somewhere after the 30s, but before the 50s, players get exhausted. There aren't (weren't) enough goalposts, so the goals feel too distant and the game feels too grindy. So the casino is a hub for new kinds of goals. Those earlier goals (like running GK, or learning Battle Chemistry, or whatever thing they're working on) are still there, and I don't want to take away from them. But there need to be lots of new goals, new ways to improve, new things to do.
This being a casino, it's obvious that there should be some high-risk, high-reward techniques. Again, getting the exact numbers right will take time. But I think I'm right that this is where a risky technique should fit into the game, and I'm pretty sure I can make it work. (Eventually.)