Feedback on Rahu Mines:
I spent around 30 minutes walking around this revised area and have the following comments:
[I was the only tester in the area]
Skills used Fire /BC AOE build. Gear: level 70 max crafted with augs
Nodes: Quantity and respawn rate is about right (maybe a bit too fast on respawn)
Node loot: Seemed very random in content, but plentiful
Mob difficulty: Easy. I could 1-shot the prisoners and 2-shot the guards (but I was in max crafted with fully auged gear, so it is not representative of the tester base)
Mob loot drops: Was OK and better balanced than many other mobs i.e. nothing out of place or unexpected
Mob density & respawn rate: Too high, I was often fighting 10+ mobs at a time, max. was 14 at once (A real gift for an AOE spec ).
Suggest that it is reviewed, especially as many testers are likely to become stun-locked to death by the mobs.
Overall perception : Likely to become the preferred grind spot for mining and XP for many people (cf. panthers in Kur grinding)
Decent place to farm xp with high chance of death for most people.
Feels like it would be a really interesting area to try at the level designed for it
I would expect it to be highly challenging & rewarding to a level 50 tester in pink /gold gear. As it currently is, it will require careful positioning and timing to avoid multiple deaths.
Anyone who tries to rush or force this area at level 50 (& the same applies to a level 70) is going to get very frustrated and lots of deaths.
I liked and enjoyed it
