Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
To me, "intimidated" is the word that works least. If a Gaz-Urak just decided to devour my little noob elf who shouldn't even be in the zone yet, it's probably not going to feel particularly intimidated all of a sudden. On the other hand, it might become off guard (or distracted or vulnerable or something like that) if it's too busy drooling over its coming dinner to pay attention to the fight, or its shoelace just became untied, or it suddenly realized it's forgotten its mom's birthday or something like that.
(Well, ok, Gaz-Urak are probably not that into shoes or shoelaces, but I basically think of the vulnerable state as the monster doing something that suddenly leaves it open to an attack of opportunity.)
Originally Posted by Murk
This is off topic, but it took me at least 6+ weeks to work out what rage was all about and how it worked, again I sort of didn't notice this but kept getting rage..beat. I then proceeded to tell 4 - 5 other people about this important aspect because they didn't notice either, which is a shame, because I think it's a good mechanic and one I like.
The other thing to note is that it's hard to see how much of an affect using these things are. It takes a lot of working out; and perhaps that's part of the fun. Should one be de-raging or waiting for vulnerable mobs, or both, or stunning them or what not instead.
Rage is another mechanic I mostly tend to ignore. I have a tendency to pick up fire effects on my gear, so generally I figure that the mob is going to become mad faster than I can reduce its rage anyway, and it's easier to just dps it down... Ignoring rage has generally not been a problem for me except with ogres and possibly Lomax.