Changes from the UI Preview
Below is a mostly-complete list of the changes between the last UI preview build and this update.
- Fixed a bug that caused chat lines to be displayed incorrectly after you had received a total of 500 lines of chat.
- Chat window no longer automatically scrolls to bottom of chat history when a new line is added.
- Chat tabs with new text are now shown in italics instead of bold. (Bold text now indicates the active tab, as that seems more intuitive.)
- When you right-click any ability on your primary/secondary hotbars, there is a new menu option "Choose Abilities", which opens the abilities window to the appropriate skill to make it easier to drag and drop new abilities.
- Fixed bugs when queueing non-attack abilities that would implicitly target yourself.
- The "queued" overlay is now shown on queued abilities on the sidebar.
- Fixed display issues with Toxic Flesh 8 in the Skills and Abilities window.
- Relogging into another character without quitting the client no longer shows quests and work orders from the first character you logged in.
- Recipes with a reset time now display the remaining time before the recipe can be used again.
- The dropdown selector with the list of skills in the Recipe Window is taller.
- Fixed several issues with the Stables screen.
- Fixed many display issues with NPC shops.
- Items are now removed from the Consignments tab when they are purchased.
- Gifting info for items no longer show the internal name of the favor level.
- Location info for items no longer show the internal name of the zone.
- Italics in NPC windows now display properly.
- The icons of items in storage are now the same size as icons in your inventory.
- When the storage screen or trade screens are up, clicking on an item in inventory adds it to storage/trade. Otherwise, single-clicking does nothing by default. Instead, double-clicking the item activates it. This prevents accidental loss of items due to clicking. If you prefer the old, far better (IMO) behavior, you can enable it in the UI settings, under GUI, enable "Single-Click Items To Use Them".
- When the storage screen is up, you can right-click items in your inventory and choose "Put In Storage". This is an alternative to dragging the item.
- When trading with another player, you can now right-click items in your inventory and choose Trade Item. (This behaves the same as dragging the item into the trade window.)
- If you consume, split, or otherwise alter an item that's in the trade window, that item is immediately removed from the trade. (This was not an exploit, as the server already showed an error message if players tried to make an invalid trade. This change just makes it easier to understand what's going on.)
- When trading, the trade windows no longer shows the number of traded items for non-stackable items.
- The action buttons in the corpse window no longer move around as you click them.
- Item stack sizes on the left-hand ability bar update properly.
- Quest items once again have a red square around their icon.
- Brews once again show their ingredients in the tooltip.
- Identifying a painting updates the tooltip properly.
- Monsters' important combat attributes such as evasion or regeneration are displayed below their health/armor/rage bars when selected.
- The "you are running right now" indicator icon has been removed for now. It will return at a later date when its functionality is more useful.
- There is once again an indicator when you are starving.
- Fixed the zoom slider on the map screen.
- The map shows the relevant area when surveying. (Remember that you may need to zoom out to see it!)
- Fixed a bunch of other small map issues.
- The screen shot commands (Ctrl+P by default) work again.
- Several configuration preferences were not saved correctly, including inventory icon size, and camera turn-speed settings.
- The default key-bindings were bugged and the tab key mapped to both "Select Next Combatant" and "Select Next Non-Combatant" at the same time. Similarly "Select Previous Combatant" and "Select Previous Non-Combatant" were mapped to shift+tab. The correct default mapping is "Next Combatant"/"Previous Combatant". The non-combatant keys are not mapped to anything by default. FYI for newer players: by default, ctrl+tab and ctrl+shift+tab are mapped to "select next"/"select previous". These will select anything selectable, be it a monster or an item on the ground or anything else.
- You can now save your changes to "Overhead Name Fade Distance".
- New "special settings" option DoubleClickSpeed lets you change how much time you have to double-click an item.





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