Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Bug: I can't seem to find any buff or indicator that tells me I have run out of food buff, even though I am starving basically.
Feedback: Entering amount on it's a deal top section, doesn't auto-update the total amounts, you have to hit enter to see the new total. If it just ran the calc every time there was a change in the quantity input box, that would be nicer. As it is now you can put in your amount you want and click the buy button, but the total is shown as the original total. Pretty sure the amount purchased and payment are right. One time only ended up with the original default purchase of only one item, haven't been able to replicate this, may have hit one of the adjust quantity buttons or something.
Feedback: combat bar ability tooltips being placed overtop the player-avatar window. Unlike chill, I am not thrilled with this placement. It blocks me from seeing my stat bars beside my player-avatar window. Had to turn on orbs to be able to see my bars in combat. Maybe option to not show ability tooltips during combat might be an improvement. Who has time to check the tooltips during combat, really.
Feedback Addition on Combat bar ability tooltips: if you move the player-avatar window to the lower half of the screen the tool tip appears well above the player-avatar window not blocking any part of it. If the tooltip was adjusted to not block the player-avatar window when in the top half of the screen that would work as well. Just lower the top of the tooltip enough that it is well below the player-avatar window.
Last edited by ShieldBreaker; 11-20-2017 at 09:22 AM.