Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
If that is the case then it is a bad system. If “final product being cheaper is to avoid using the system to make money”. A crafter crafts to make money. He spends his time for this reason. Almost all the crafting recipes cost more than the final product. In this case the only reason to craft anything is to increase the crafting level. And this for what to get a high crafting level to craft a random item that no one will buy as the loot items are more and probably better?
Also even if I craft magic items the cost goes to the sky:
Shoddy Combat Staff (25) -> Oak Wood x1 (10 you can find it everywhere) + Rough Tannin Powder x1 (7 in vendor) + Basic Caustic Ink x1 (15, don’t remember the vendor price) = 32 at least while the final product cost 25.
Shoddy Combat Staff (Enchanted) -> Oak Wood x1 (10 you can find it everywhere) + Rough Tannin Powder x1 (7 in vendor) + Basic Caustic Ink x1 (15, don’t remember the vendor price) + 2 crystals (vendor price 200) = 232 at least while the final product cost 25. With result average 50…
Thank you.