Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



Results 1 to 10 of 26
Thread: Druid Questions

Threaded View

  1. #15
    Quote Originally Posted by Silvonis View Post
    We have always said, "Accepting the mantle of Druid is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NEVER BE ABLE TO REMOVE THIS CHOICE FROM YOUR CHARACTER." We have also always said that those who choose to become a Druid will need to heed the call of the wild, and that has always been the case.

    We are on repeat on this, but this is an Alpha. That means things are subject to change and if you choose a permanent alteration that is an inherit risk. Anything and everything is subject to change. We don't have any immediate plans for those who intentinonally skip Druid events, but that is of course something that could change in the future.
    Alpha, subject to change, permanent alteration, is understood and not the point. My point is, that, if you want to focus on punishing mechanics instead of reward systems, in ways that punish harder than currently, then Druidism needs an opt-out for the testing phase, because punishing mechanics are not fun and not what I expected when I became Druid and Lycan. 3 days of forced wolf is a good tradeoff for the undisputed power of the skill. Expensive "un" potions for animal forms make sense, so people think twice before they go animal and shut doors with lots of vendors and inconvenience themselves greatly. All these things, you can plan around. What you can NOT plan around is, when you suddenly run around as if you'd be cursed by 3 different bosses, because your kid needed attention or your dog needed to go out or your day at work was exhaustive and you're on autopilot for an hour to relax and thus fail to participate in those events. No XP for 10, 15, 90 minutes? Yeah, no big deal. Not fun either, but you can live with it and do something else. So, if the system stays as is, there's no problem, but if you intend to ramp up the "hardcore oldschool factor" for Druids because it's OldschoolCool, then that's not okay in my book. Oh, and if you want to punish Druidism, then make it stronger. Like, lycans faceroll through dungeons and archers explode dungeon levels with 2 buttons as reward for the pain they go through, whereas Druidism is a weird mix of toned-down support and damage, not in the slightest an "advanced skill".

    There, wall of text hits capslock. Let's find out if the forum implodes.
    Last edited by kazeandi; 09-05-2017 at 09:51 AM.



Thread Footer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •