Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
It's one of those things that sounds nice at first but then in practice is a terrible idea. Too many people would find it fun to block paths and doorways to important NPCs/locations. And in my experience, any game that at all fosters hostility or frustrating mechanics like that gets the worst community. To be honest, I killed a spider in a doorway by mistake and then couldn't get through the doorway.
Open world would be cool but as stated above, I read it isn't possible with the engine.
Full loot PvP is another thing that sounds fun, but in practice, isn't. I've played enough MMOs with things like this to know that I hate it and if Gorgon went in this direction I would stop playing immediately. I don't play to be griefed.