Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #10
    Senior Member Crissa's Avatar
    Join Date
    Dec 2016
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    Santa Cruz, CA
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    861
    Quote Originally Posted by Silvonis View Post
    The problem is that collision is extremely difficult to pull off properly
    Well, I would look at places collision has worked, which is why I gave two examples. Limiting the speed at which collision happens; limiting it to combat animations; limiting it to natural idle motion or distributional effects of characters spreading around an NPC; or shifting idle characters from pathways. Lots of ways to mimic collision without the negative effects of blocking or pushing.
    Last edited by Crissa; 04-24-2017 at 10:17 PM.



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