Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I assume Citan occasionally reads the feedback since we don't really know how much coding is involved.I think some major changes are going to be implemented when he adds the capital city and my secret hope is that he plans to centralize the market there.
He does and I personally make an effort to read every single thread written here on the forums!
We have plans for the storage management in Project: Gorgon as we continue through development. That includes the ability to have all storage boxes in a particular land area (i.e. Serbule) accessible from a tabbed GUI interface letting you quickly manage all of your storage boxes in that area from a single location rather than having to run from box to box. There will also be an ability to search through your items to find its location - although that will likely be implemented as a receipe or accessible through an NPC.