Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I am on this long break mainly due to frustration with Necro. Since I am a 99.9% solo player getting deep into a zone or dungeon and having my skellies die then having to basically start the whole zone over to resummon them just became too much of a PITA and definitely was NOT FUN. I am all for scraping the graveyard mechanic. I understand wanting to make the game challenging but this is making the class unplayable for me.
Before the revamp several months ago when pets were made even more central I could manage by swapping out pet abilities for just the necro nukes and dots and actually be mostly OK. I get it, necro is a pet class and we are supposed to use pets, well that's fine if we can resummon when we need them. I don't know maybe have a buff that has two ticks available, but has a long cool down, that allows one to summon not in a GY. That way you can't just chain summon when over your head.
I never use shambling corpse. If both my skellies die I am basically like f' it I might as well die too and resummon. (see above) Having a command to explode would absolutely make it better.