Totally over complicated, no offense!
I disagree as well. I like the simple system from eq2.
Tag it, kill it. Once it is tagged it is locked. Either it kills you, or you kill it, or you break combat whereupon it goes invulnerable and resets.
So, so simple.
Yes, and this is being discussed in another thread I believeNormal play, and world event play need to be seperated, they are two different kettles of fish. I offered the perfect solution to druid and future world events in that thread too, nothing original I'm afraid, just auto-group joining, and removing all loot from them.
The elephant in the room is still really the ultimate griefing - high level players disrupting low level content by white knighting people through content which is beyond them.
That's terrible. You can't help someone, and if you take too long to kill something the encounter resets. It's gamey and annoying.
No. Just no.
The discussion is how to distribute loot in open world events so that everyone has fun - groups of weaker and stronger players. And how to keep groups or singletons from disrupting that intentionally or not.
Here is my solution:
1. Keep the same loot system than in the rest of the game (first hit or most damage, whatever).
2. Implement a grouping system where people don't have to be 10 feet from each other, or use a geeks-only, slash command with full name to start a group. Instead, with a new user-interface, they can 'start a group' and 'join a group'. You can see group member's name beforehand. You start one or join one with a click.
3. Make sure events take place in large zones so that elites (such as myself) can't be everywhere.
4. Implement level-adjusted loot. I think this is on devs' list already.
From the way I read it, they have implemented the Loot changes in order to control Group size, not really to promote any sort of feature nor to prevent any player issues, so I would recommend solving that problem and leaving the Loot as it was. Which I have suggested finding ways of scaling the content to present more of a challenge based on the Group size rather than restricting the Group size to fit the content as is.