Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asherons Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Groups of 6 will ruin GK runs. GK is far too difficult for 6 with the current number of players forming groups there. Do you really want us ALL to have to be archer/druid? 10 was fine, but having a second group able to loot was stupid. PLEASE reconsider 6.
Also, while I agree loot was too frequent with the original patch, the loot now is pathetically bad and makes me want to quit GK altogether. Bosses are dropping blues and reds if lucky, and the GENERIC MODS are out of control.
Last edited by Animal[801]; 03-11-2017 at 10:35 AM.