Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Is it possible that the compression format got changed by the new patch server?
I may be looking at the totally wrong thing, but I poked around a bit, and I think the problem might be coming from line 400 in patcher.py:
decompressor = zlib.decompressobj(zlib.MAX_WBITS|32)
That's even commented as: #NOTE : Without the `winsize` parameter set to `zlib.MAX_WBITS` decompression will fail with an error:
# zlib.error: Error -3 while decompressing data: incorrect header check #NOTE : Without bitwise adding 32 to the `winsize` parameter decompression will fail with an error:
# zlib.error: Error -3 while decompressing data: invalid distance too far back
# More information about options: http://stackoverflow.com/questions/1838699
I played around with different parameters to decompressobj a bit but didn't come up with anything useful. Since the current options are supposed to auto-detect the header, maybe the format got changed to something other than zlib or gzip? Although it seems that would have required a change to the Windows client too...
Thanks for contacting me through the bug tracker! Now I'm subscribed to this thread as well!
As I mentioned in http://forum.projectgorgon.com/showt...=1666#post1666 this is probably a server issue unfortunately and there's not a lot I can do about it. Please watch that channel or the GitLab issue if you're interested in the current progress on resolving this. I'll report back once the status on this changes.
Hi guys, just wondering where the files are downloaded and installed to, having trouble finding them, and the launcher redownloads all the files every time I uses it.
Hi guys, just wondering where the files are downloaded and installed to, having trouble finding them, and the launcher redownloads all the files every time I uses it.
I guess this would depend on your operating system and settings. My system prompted me for a download location for the launcher, and again when i ran the launcher it asked me for an installation directory for the files.
Perhaps try doing a file search. For example on my Windows system, the launcher is called ProjectGorgonLauncherWin.exe and the client executable (don't actually execute this manually though, always run the launcher) is called WindowsPlayer.exe
Hope that helped a little.
Edit: I guess i should have looked at the thread title before posting...
Hi guys, just wondering where the files are downloaded and installed to, having trouble finding them, and the launcher redownloads all the files every time I uses it.
On my Manjaro install the files are in ~/.local/games/project-gorgon