Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



Results 1 to 9 of 9
Thread: old animation

Threaded View

  1. #6
    Hello! I appreciate Citan and Silvonis taking the time to read and reply, so I decided to elaborate and try to help with my player experience feedback, removing the ranting and "I QUIT" thing.

    A long time ago, yes, I used to be able to kite and solo some elites, even when Fae Realm came out, at the first update, I managed to kite some of the elite droaches if I was really careful and patient (as fire/ice or fire/priest)... then some update came up, and mostly all elites kinda stun from far or slowed me, but, it was still ok, playable, it was something changed to make soloing harder and I understand.

    But with the update that made sort of a "casting time" and rooting or slowing in place - for the INSTANT spells -, in special with the fire skill, it was game breaking (for me), because it was not like I was soloing everything; I wasn't 1 shotting elites, not even regular mobs from latest maps. Actually, I could never even solo Manticores as fire/whatever, cause we just get 3-4 hitted. At the same time, some other combat skills can solo a lot of elites, like Staff/shield with a ton of mitigation and just stand still casting stuff and not taking much damage, but it didn't seem to "break AI", only my instant fireballs from a squishy mage did (/sarcasm). In a way, it was fun, then it wasn't, and I truly don't think my playing pace was "AI breaking", far from that. Even when kiting, I was just a squishy cloth wearer.

    Also, when this change came (the slow/root while animating), it did not effect every combat skill as it seems, because a lot of other players didn't notice any change, neither I when changing specs, so I guess it was focused to some specific ones, not a global thing... know the feeling of doing a dungeon with your inventory -1? That's how I feel when playing now, combat-wise.

    I hope it was useful as a feedback, more then the previous ranting posts I did earlier. PG will always be special to me.
    Best regards


    **EDIT**

    I gave it a try 2 days ago... and combat is a lot smoother again, not as it was, but I don't get to rotate slowly anymore neither get rooted on ground! Just a bit slowed but it doesn't last forever, so its not a game break anymore. Not sure when they tweaked it, but it doesn't matter, I'm playing again and having fun, as before... well I had to leave my review in order to be fair!

    Thanks a lot to the devs... best regards!
    Last edited by Katrinne; 12-28-2021 at 08:44 AM.



Thread Footer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •