Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I started playing with the new animations and I don't see why the old ones should still be available, it defeats the purpose of the new ones' existence.
Maybe because the "new" ones ROOT and SLOW the char in place while doing the entire animation, so an INSTANT spell becomes a 2 seconds cast time with ROOT/SLOW effect (idk which cause I quit game cause of that, just saw the other day some update that they said you would be slowed down instead of completly rooted LOL).
Oh also, if you arent facing the target EXACTLY, add a special effect on every cast (at least from fire): "you will spin for 2 seconds and be rooted for another 2 seconds while doing the 'casting fireball' animation". An INSTANT spell.
Maybe, just maybe, thats why he wants the old animations?
I just check forums every now and then to see if they figure out how combat got awful with this nonsense (at least for fire/priest); meanwhile I will keep looged off so I just wont login and AFK complaining in chat about combat nerf and how every single person in my guild just logs in to AFK also. That way devs wont count my login time as "playing time" and it becomes more evident that people quit cause of combat nerf.