Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Senior Member Sims's Avatar
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    Update Discussion: May 24, 2021

    The update notes are here: https://forum.projectgorgon.com/show...es-May-24-2021

    Discussion is in this thread! But please remember to report any bugs through the in-game reporting system so we can track them.
    [COLOR="#40E0D0"]-ADMIN-[/COLOR] [COLOR="#FFFF00"]Lemons[/COLOR]
    [COLOR="#40E0D0"]-GUIDE-[/COLOR] [COLOR="#FFF0F5"]Sims[/COLOR]

  2. #2
    Junior Member MrKen's Avatar
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    Are you able pause your subscription?

  3. #3
    Senior Member Mbaums's Avatar
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    A lot of big stuff with the patch. The inventory management and the quest UI changes are great.

    I think I was expecting more changes from unarmed. When I read "Revised the unarmed skill", I'm thinking larger tweaks that make abilities seem more unique. Maybe a mod on punch that decreases a monsters attack and it stacks 7-times, or something that can negate stuns or headbutt/bodyslam /hip throw debuffs the mobs accuracy. With slower combat, this could have a larger effect.

    Some of the big weaknesses with UA remain. The big one is what happens after the player gets stunned. Overall, I think I was just hoping for more elite % mitigation.

    Still, this is a good patch, and it's nice to see the next phase of development start.

  4.   This is the last staff post in this thread.   #4
    Administrator Silvonis's Avatar
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    Quote Originally Posted by MrKen View Post
    Are you able pause your subscription?
    No, you can't.

  5. #5
    Senior Member Mikhaila's Avatar
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    Quote Originally Posted by Mbaums View Post
    A lot of big stuff with the patch. The inventory management and the quest UI changes are great.

    I think I was expecting more changes from unarmed. When I read "Revised the unarmed skill", I'm thinking larger tweaks that make abilities seem more unique. Maybe a mod on punch that decreases a monsters attack and it stacks 7-times, or something that can negate stuns or headbutt/bodyslam /hip throw debuffs the mobs accuracy. With slower combat, this could have a larger effect.

    Some of the big weaknesses with UA remain. The big one is what happens after the player gets stunned. Overall, I think I was just hoping for more elite % mitigation.

    Still, this is a good patch, and it's nice to see the next phase of development start.
    Is there a list of the UA changes? NM: /wiki Game Updates
    Last edited by Mikhaila; 05-25-2021 at 07:39 AM.

  6. #6
    Senior Member Ranperre's Avatar
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    Shift+click changing from split stack to deposit (partial stack) depending on whether or not you have a storage window open is kind of annoying. I don't know if I have to get used to it, or it really is inconsistently annoying.

  7. #7
    Senior Member Daguin's Avatar
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    I never knew shift+click did anything to stacks, so for me it's a big improvement!

  8. #8
    Junior Member desophos's Avatar
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    THANK YOU for the quality of life improvements in this patch! This fixes a bunch of minor issues that have been a constant annoyance ever since I started playing. I was going to list them but there are seriously a lot in this patch, thank you!



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