The update notes are here: https://forum.projectgorgon.com/show...es-May-24-2021
Discussion is in this thread! But please remember to report any bugs through the in-game reporting system so we can track them.
The update notes are here: https://forum.projectgorgon.com/show...es-May-24-2021
Discussion is in this thread! But please remember to report any bugs through the in-game reporting system so we can track them.
[COLOR="#40E0D0"]-ADMIN-[/COLOR] [COLOR="#FFFF00"]Lemons[/COLOR]
[COLOR="#40E0D0"]-GUIDE-[/COLOR] [COLOR="#FFF0F5"]Sims[/COLOR]
Are you able pause your subscription?
A lot of big stuff with the patch. The inventory management and the quest UI changes are great.
I think I was expecting more changes from unarmed. When I read "Revised the unarmed skill", I'm thinking larger tweaks that make abilities seem more unique. Maybe a mod on punch that decreases a monsters attack and it stacks 7-times, or something that can negate stuns or headbutt/bodyslam /hip throw debuffs the mobs accuracy. With slower combat, this could have a larger effect.
Some of the big weaknesses with UA remain. The big one is what happens after the player gets stunned. Overall, I think I was just hoping for more elite % mitigation.
Still, this is a good patch, and it's nice to see the next phase of development start.
Shift+click changing from split stack to deposit (partial stack) depending on whether or not you have a storage window open is kind of annoying. I don't know if I have to get used to it, or it really is inconsistently annoying.
I never knew shift+click did anything to stacks, so for me it's a big improvement!
THANK YOU for the quality of life improvements in this patch! This fixes a bunch of minor issues that have been a constant annoyance ever since I started playing. I was going to list them but there are seriously a lot in this patch, thank you!