Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Sometimes I question the need to go back to the holy trinity that started in EQ, then wow and beyond. I get that some people want to be healers, some want to tank, some want to kite, etc. But that's essentially saying "i used to play this style, and i want to do it again". It's not something that needs to be a requirement in groups. I really hope we don't move to a system where a group needs a tank, needs a healer, etc. As an option? sure. It would be nice if some content needed something other than just a few seconds of massive dps. And having healing, tanking, and other styles be viable in a group is good. I just don't want to push things so that they are required.