Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Instances ruined EQ, I hated not having random people in zones that you help. The only *good* was in WoW with the dungeon generator so you could join with other random people.
Training and griefing? Not seen it yet but we have had a big influx laterly so maybe a problem at lower levels.
As much as I hate suggesting it, it would be a benefit to the game to reduce or remove xp for higher levels in lowbie dungeons. At the moment I can gain more xp in low dungeons mass slaughtering mobs which hampers lowbies getting xp