Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #8
    Quote Originally Posted by Lustalia View Post
    I still think they could use a few more adjustments because right now it's more punishing to play them than enjoyable long term
    I was shocked to learn with this patch that the fairy anchor was not a permanent item. It costs 50 energy to bind and is an expendable item.... that's too much. Either limitation would be fine; you can only get a few anchors per day (bank space is also limited) and the energy limitation would mean you would not be able to bind all the time either.

    This part of the mechanic is so convoluted I plan on skipping it entirely; or maybe I will try and take advantage of the broken nature of of the anchors and start selling them for 10k each in my shop.

    I prepared for the unlock of the fae race in ways most people could not : full pocket gear with +150 hp bonuses, day nearly 2 ~75% unlocked inventory from all the storage npcs in the game, a full set of gear perfectly rolled and ready once I hit 50, friends to run me through the daily - with rez, and maybe a little power leveling on the side.


    I can imagine someone playing a fairy without all these advantages would be miserable. In a number of ways it reminds me of days long past playing pg before the casino was part of the game. I used to have a negative review of PG on steam because you would get to a point in the game and reach an invisible iron wall. You had no real way to get money and are supposed to know how to start transmutation and augmentation without any prompt. By level 50 the game difficulty ramps up to where you are weak if you have just 'randomly rolled' gear with many wasted mod slots. At that point in time the game to me felt like a 4/10 for a solo player. It was neat at first but I eventually reached a point where I did not want to play anymore.

    I have since reversed my PG review as I think the game has come a very long way since then. I can only hope the fairy gets a lot less negative too.

    Quote Originally Posted by poulter View Post
    I would consider it now to be 'mediocre' in performance compared to other skills, whereas it used to be my 'go-to' spec.

    I have recently tried fire with ice, priest, druid and battle chemistry (in gold max-crafted, auged & modded gear). All performed well, but none have been outstanding and I have effectively 'retired' my fire magic specs.
    If fire is mediocre to you I wonder what you would say is outstanding? Personally I do not think fire deserves the negative treatment it is getting; the burn damage change especially seemed shocking because everyone knows damage over time effects are not as good as direct front loaded damage.
    Last edited by Glythe; 03-21-2020 at 10:19 AM.



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