Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #2
    Initial feedback: Monster difficulty has significantly increased. Risk of dying significantly increased.

    Build: Fire /Druid Molten Veins /Brambleskin thorns level 80+
    Gear: Level 80 max crafted gold with augments and customised mods

    Areas:
    Dark chapel - no difference noted

    Gazluk Worg cave - before this patch could cast MV & BS and let 5+ mobs kill themselves. Risk of dying was very low.
    Today, had to use a healing spell plus Fire Breath or I died.

    When fighting a group of:
    1 to 3 mobs - no change
    4 mobs - had to use Healing Sanctuary
    5+ mobs had to use HS, Energise and Fire Breath to survive

    Maximum continuous pull /train of 7 mobs achieved (2 + 3 + 2) and killed with very low risk of death.


    Fairy Realm:
    Non-elite group of 5 pulled and easily killed - mix of panthers and bears, but did die to a group of 2 bears and a bee.
    No difficulty otherwise. Note: Used full set of spells to do so i.e. actively attack, rather than passively wait and let thorns kill them.
    Elites not attempted yet.

    Marrowchomp- Previously was able to solo him, but after this patch, could hardly put a dent in him - due to Thick skin and Regeneration I think.

    Tried 3 skill combos- Fire /Druid, Unarmed /Psychology and Mentalism /Psychology - all failed, but Fire did momentarily reduce his health bar.
    Last edited by poulter; 03-20-2020 at 08:25 AM.



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