Quote Originally Posted by Citan View Post
I'm working on relevant changes to monster stats and higher-level combat for the next update, stay tuned for more on that.
Wow thank you for the quick reply. I am glad you have realized there was a problem with this system. If I can make a suggestion for BC specifically - maybe an existing mod could be changed (instead of a new one added as most of the gear pieces have 9 mods per slot)?

Would it be something you might consider to change the ring/offhand mod slots from : All Bomb Damage +96

To instead read as : All Bomb Damage +96 and burning caused by your bomb attacks reduces rage instead of lowers it by x. (?)



Such a change might totally not be necessary with what you have in mind but Battle Chemistry has zero ways to remove rage.


One of the overall problems I see with the game right now is that front loaded damage is king. I have seen a lot of people switching to archery so that you can just ignore rage by killing the target in 2~3 hits. What's a rage bar if the monster never lives long enough to hit you?

If it helps design your new system at all I think it might be smart to have a speed of damage relative to rage buildup.