Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
i think that starting with 4 combat skills at lv 30 will be great.
why?
because that will give New Fairy character option to use one of 6 Setskill build and because they will be many number of new fairy characters at beginning whey will be much data related to staring playing with those skillset and if one of those will be for some reason not so good as stating skillset it will be easy remove it from staring skills before game official release.
Because it advanced race that will need be unlocked maybe adding some not-combat skills will be nice idea: like Tailoring (at lv 30 OR lv 20 or lv 25) Cooking at mhm lv 15 (no need to add all skill at lv 30) some basic lvl in Foraging (lv 20) Flower Arrangement (lv5) Art History (lv20) Nature Appreciation (lv10) and few lv at Anatomy (species-specific Anatomy skills like species-specific Anatomy skills like Elemental Anatomy) new character that start only with few lv 30 combat skills look somehow mhm unnatural