Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
This has been a game mechanic (& a good one) since 'forever'. Players get exposed to the concept very early on: brain bugs and psychology
It drives players to develop their skill sets and is why many vets carry 2 or 3 sets of gear and swap around depending on the mob type.
Bottom line is that no single solution or approach works 100% of the time - which makes for a much more interesting game.
Ice magic: Preferred skill for pulling (or soloing) in Lab and GK
Fairy Realm: Using a Fire DOT spell as an opener makes things much easier
Winter Nexus: See above
Bard: Removing sonic damage and changing it to nature - try not to use it in FR