Quote Originally Posted by Citan View Post
I don't really understand this one... if camera-follow was turned off, the camera would just show the player getting further and further away until they were off-screen. The camera has to follow you to be useful. I'm sure you mean to turn off something else, but I'm not sure what!
So, I've seen this suggestion a few times... and didn't really understand it either. After a few conversations, I realized that what people are asking for is not for the camera follow to be turned off, but for the auto-align to be turned off. Right now, the in-game setting of Camera Auto-Align Time controls the speed it takes the camera to center behind the player. I keep mine at 10 (and smooth time at 0), which can cause some of the "whiplash" mentioned in the original post when moving around on land. This is easier to see if you set Camera Auto-Align to 100 and Camera Smooth Time to 0. Use the left mouse button to rotate the camera to point at the front of a character. Release the mouse. If you use an ability or click the mouse at this moment, the camera resets to directly behind the player character. Anyways, talking with other people.

I'm 90% sure that what people are asking for is a camera setting you sometimes see in JRPGs, which would set Camera Auto-Align Time to infinite (preventing any auto-align). The camera still moves with the character, but is locked into a user defined perspective, only moving closer or further away based on other objects in the world. As much as I'd like to see this be an option myself (it would make taking screenshots of combat easier), I would absolutely hate this proposed setting in dungeons.